package fgame.events
{
	import fgame.unit.Actor3D;
	
	import flare.collisions.CollisionInfo;
	
	import flash.events.Event;
	import flash.geom.Vector3D;
	
	public class MapEvent extends Event
	{
		
		public static var MOUSE_CLICK:String="click";
		
		public static var MAP_LOADED:String="SceneLoaded";
			
		public function MapEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
		
		public var info:CollisionInfo
	}
}